← Craig Stapley
Essay · 5 min read

Mode-based design: an externalized executive function for an ADHD brain

Phase-based design processes don't match my brain. So I built a lateral workflow around the actual creative states I move between. One gate relieves the startup anxiety.

Phases don't work for my brain

Every design process I learned runs the same way: Discover → Define → Design → Deliver. Or variants. Boxes with arrows. Pipeline.

That has never worked.

I don't move through phases. I move between states. Sometimes three at once. Sometimes looping back to a state from an hour ago because a screenshot triggered something new. The pipeline assumes orderly forward motion. My nervous system doesn't produce that.

I have ADHD. My brain is lateral, associative, floods easily, and panics at "produce the right thing before exploring." Force a phase-based process and I either freeze at the start or fake a plan to kill the anxiety, then do the real work off-the-books.

So I stopped fighting my brain and built around it.

Six modes. One hard gate. Movement between modes is lateral, not sequential. Except for the gate, which is non-negotiable.

Six modes, one gate

DUMP. Constrained divergence.

Force volume under pressure. Don't be good. Don't stop. Fill pages. Star what lands. Job is to flush the obvious so it stops taking up space.

COLLECT. Passive assembly.

Screenshots. Boards. Notes scattered. "I like this." "Remember this." The collecting is the processing. Brain builds the library in the background. Leave the mess alone.

SCOPE. Parameter lock.

Distinguish what's actually structural from what's just "the convention." Three tiers: Fixed (structural), Nominal (industry standard, changeable), Open (freedom lives here). Lock them. Don't re-derive mid-build.

CRAFT. The safe build.

Build the defensible option. Obsessive detail. Fonts. Spacing. Padding. Every decision is intentional. Measure against the best work in the industry.

Two jobs, both critical.

One: Proves you can execute.

Two: Kills the anxiety.

That second one is survival-level. Without a defensible artifact to show, anxiety blocks everything else. Can't explore without something safe in hand.

EXPLORE. Liberated creativity.

Requires the safe build first. Now the riskier directions are possible. Second, third, fourth options built fast. Often the best work. Fast because the craft standard is already loaded.

REFINE. Cross-pollination.

Discoveries from exploration back into the safe build. Everything converges. Final is stronger than any single version because it's built on the whole process.

The Pressure Relief Gate

Anxiety blocks creative work. A safe, defensible build in hand turns the anxiety off. Only then does exploration become possible.

One non-negotiable gate. Between Craft and Explore.

Gate is met when:

  • A presentable, defensible artifact exists.
  • You've said "this is solid enough to show."
  • Craft is real, not a rough draft with "done" on it.

Before the gate: Craft mode. Careful work. A little painful. Building to survive the pressure.

After the gate: Space opens. Exploration is possible. The second, third, fourth options. the often-best work. can finally happen.

Skip Craft and go straight to Explore and anxiety drags you back mid-exploration. You produce nothing usable in either mode. The gate isn't bureaucracy. It's a nervous system requirement.

Why neurodivergent design matters even if you're not neurodivergent

Built this for my brain. But it generalizes.

Every designer has panic days. Deadline weeks. Executive function crashes from bad sleep or life stress. On those days phase-based process breaks everyone. Neurotypical designers just have more days where they can push through.

A mode-based process with pressure relief built in works on your worst days. That's the test. Not "does this work when everything is fine". does this work when it isn't.

A real session. Non-linear, not evenly weighted. The Pressure Relief Gate is met three hours in, and the best work happens in the two hours after.

How I use this with AI

Each mode gets different AI support. Different prompt styles.

DUMP: Ask for volume, not quality. Generate more. No filtering. No critique. If the AI evaluates, stop and reset.

COLLECT: Ask for lateral references. "Find me things like X." Light notes about what works. No categorization.

SCOPE: Ask for adversarial push. What's actually required. "Is this truly needed, or just what everyone does?"

CRAFT: Ask for obsessive detail critique. Typography. Spacing. Justify every micro-choice.

EXPLORE: Ask for three strong directions. Each with its own perspective. Not fifteen weak ones.

REFINE: Ask for synthesis. "Which elements from exploration earn their place in the final?"

AI is doing completely different work in each mode. Using it the same way across the whole workflow wastes it.

For other neurodivergent designers

If the standard design process felt written for a brain that isn't yours. it was. Doesn't mean you're bad at design. Means the process is the wrong shape.

Name your modes. Name your pressure points. Name the one gate that unlocks your best work. Build the workflow around those.

The full workflow doc. behaviors for each mode, gate criteria. is on the tools page. Fork it. Rewrite it for your brain. Structure generalizes. Specifics should be yours.